﻿##########
# Yashima Castle
##########

yashima_castle_01 = {

	construction_time = slow_construction_time
	
	type_icon = "icon_structure_alamut_castle.dds"
	
	can_construct_potential = {
	}
	
	cost_gold = 400

	province_modifier = {
		travel_danger = -30
#		hostile_raid_time = 2
		stationed_maa_toughness_mult = normal_maa_toughness_tier_3
	}

	county_modifier = {
		monthly_county_control_growth_add = 0.5
		fort_level = good_building_fort_level_tier_2
	}
	
	character_modifier = {
		monthly_county_control_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
		culture_likely_to_fortify_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_martial
}

##########
# Shuri Castle
##########

shuri_castle_01 = {

	construction_time = slow_construction_time
	
	type_icon = "icon_structure_alamut_castle.dds"
	
	can_construct_potential = {
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_battlements	# Dobei
		}
	}
	
	cost_gold = 400

	province_modifier = {
		travel_danger = -30
#		hostile_raid_time = 2
		stationed_maa_toughness_mult = normal_maa_toughness_tier_3
	}

	county_modifier = {
		monthly_county_control_growth_add = 0.5
		fort_level = good_building_fort_level_tier_2
	}
	
	character_modifier = {
		monthly_county_control_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
		culture_likely_to_fortify_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_martial
}

##########
# Odawara Castle
##########

odawara_castle_01 = {

	construction_time = slow_construction_time
	
	type_icon = "icon_structure_alamut_castle.dds"
	
	can_construct_potential = {
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_machicolations	# Ishigaki
		}
	}
	
	cost_gold = 400

	province_modifier = {
		travel_danger = -30
#		hostile_raid_time = 2
		stationed_maa_toughness_mult = normal_maa_toughness_tier_3
	}

	county_modifier = {
		monthly_county_control_growth_add = 0.5
		fort_level = good_building_fort_level_tier_2
	}
	
	character_modifier = {
		monthly_county_control_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
		culture_likely_to_fortify_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_martial
}

##########
# Azuchi Castle
##########

azuchi_castle_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_alamut_castle.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_machicolations	# Ishigaki
		}
	}
	
	cost_gold = 3000
	
	character_modifier = {
		monthly_prestige = 0.1
	}
	
	max_garrison = good_building_max_garrison_tier_1
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_1
		fort_level = good_building_fort_level_tier_1
		stationed_maa_damage_mult = normal_maa_damage_tier_1
		stationed_maa_toughness_mult = normal_maa_toughness_tier_1
		stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
		travel_danger = -10
	}
	
	ai_value = {
		base = 100
		culture_likely_to_fortify_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_martial
}

##########
# Osaka Castle
##########

osaka_castle_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_alamut_castle.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_cranes	# Civil Engineering
		}
	}
	
	cost_gold = 3000
	
	character_modifier = {
		monthly_prestige = 0.1
	}
	
	max_garrison = good_building_max_garrison_tier_1
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_1
		fort_level = good_building_fort_level_tier_1
		stationed_maa_damage_mult = normal_maa_damage_tier_1
		stationed_maa_toughness_mult = normal_maa_toughness_tier_1
		stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
		travel_danger = -10
	}
	
	ai_value = {
		base = 100
		culture_likely_to_fortify_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_martial
}

##########
# Edo Castle
##########

edo_castle_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_alamut_castle.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_cranes	# Civil Engineering
		}
	}
	
	cost_gold = 3000
	
	character_modifier = {
		monthly_prestige = 0.1
	}
	
	max_garrison = good_building_max_garrison_tier_1
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_1
		fort_level = good_building_fort_level_tier_1
		stationed_maa_damage_mult = normal_maa_damage_tier_1
		stationed_maa_toughness_mult = normal_maa_toughness_tier_1
		stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
		travel_danger = -10
	}
	
	ai_value = {
		base = 100
		culture_likely_to_fortify_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_martial
}

##########
# Himeji Castle
##########

himeji_castle_01 = {

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_alamut_castle.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		scope:holder.culture = {
			has_innovation = innovation_cranes	# Civil Engineering
		}
	}
	
	cost_gold = 3000
	
	character_modifier = {
		monthly_prestige = 0.1
	}
	
	max_garrison = good_building_max_garrison_tier_1
	province_modifier = {
		defender_holding_advantage = normal_building_advantage_tier_1
		fort_level = good_building_fort_level_tier_1
		stationed_maa_damage_mult = normal_maa_damage_tier_1
		stationed_maa_toughness_mult = normal_maa_toughness_tier_1
		stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
		travel_danger = -10
	}
	
	ai_value = {
		base = 100
		culture_likely_to_fortify_modifier = yes
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_martial
}
